The use of deformers also offers the following advantages. The use of deformers eliminates the need to create each shape, since parameters can be attached to the deformers. This would take time to create and be difficult to manage. In addition, because of the Y movement, the number of shapes that need to be made keeps increasing. With a deformation of 0 for the eyebrow, it may appear that the X movement has been applied correctly, but with a deformation of -1, multiple shapes must be created, such as 0, +10, and -10 for angle X, and conversely, 0, +10, and -10 for angle X with a deformation of +1. Suppose XY movement is applied directly to the ArtMesh of the eyebrow without using a deformer. This section explains why adding a deformer for XY is needed. Add Deformer for Angle XYįirst, add a deformer for XY to the previously created model. Once the face movement is understood, the body can be moved in the same way. Here, add the and movements that turn the face up, down, left, and right. The completed sample model of “Hiyori Momose” appearing in the video => Click here to download Video Review ![]() Live2D Cubism Basic Tutorial 5: Adding XY Facial Movement motion3.json: The in Cubism 2.1 has been changed to. model3.json: Motion data is no longer included. cmo3: Model data now includes data for physics settings. motion3.json for facial expressions created in the Animation Workspace as. ![]() This data is used to reflect the arm switching mechanism created in the model and motion.ĭata converted from. motion.json format is the motion data for the Live2D model used in the program. The Animation Workspace will eventually export a. The Animation Workspace is an editor for creating animations using Live2D models. This data contains the set values of user data.
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